






by Grimm (그림)•Art by Studio Apolo
In the aristocratic high empire of Loren, the House of Necromancy was once revered as the supreme shield against eldritch horrors until a coordinated purge by imperial paladins branded death magic an unforgivable heresy. Ray Loren, the youngest son of the slaughtered matriarch, survived the massacre through a forbidden soul-binding ritual that preserved his consciousness inside an ancient crypt for two hundred years. Awakening as a fragile boy in an empire ruled by the very hypocrites who betrayed his lineage, Ray discovers that the imperial capital is secretly rotten with demonic corruption. Inheriting the pure primordial death crest of his ancestors, Ray can see the souls of legendary fallen heroes and command spectral legions that bypass mortal defenses. Navigating the cutthroat social hierarchy of the imperial academy where paladins hunt forbidden practitioners, Ray conceals his true abilities behind a veneer of quiet mediocrity while secretly forging an unstoppable phantom army. To avenge his fallen bloodline and reclaim the Loren estate, the young heir prepares to awaken the forgotten monarchs of the underworld.

by Grimm (그림)•Art by Studio Apolo
In the aristocratic high empire of Loren, the House of Necromancy was once revered as the supreme shield against eldritch horrors until a coordinated purge by imperial paladins branded death magic an unforgivable heresy. Ray Loren, the youngest son of the slaughtered matriarch, survived the massacre through a forbidden soul-binding ritual that preserved his consciousness inside an ancient crypt for two hundred years. Awakening as a fragile boy in an empire ruled by the very hypocrites who betrayed his lineage, Ray discovers that the imperial capital is secretly rotten with demonic corruption. Inheriting the pure primordial death crest of his ancestors, Ray can see the souls of legendary fallen heroes and command spectral legions that bypass mortal defenses. Navigating the cutthroat social hierarchy of the imperial academy where paladins hunt forbidden practitioners, Ray conceals his true abilities behind a veneer of quiet mediocrity while secretly forging an unstoppable phantom army. To avenge his fallen bloodline and reclaim the Loren estate, the young heir prepares to awaken the forgotten monarchs of the underworld.
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The world is defined by high-stakes noble politics, ancient imperial territories, and hidden demonic realms. House Marbas governs a declining territory featuring the ancestral Mystwoods and the strategic Fortress of the Eastern Edge. Surrounding lands include Celishy - the center of religious power and imperial dogma - the academic enclave of the Eremita School of Mages, and the prestigious Elidain Academy. Beneath the mortal plane lies the underworld of the 72 Demons of Hell, whose direct influence seeps into mortal ruins like the Northern Canyon.
Combat power scales through mana refinement, dark arts, and demonic rankings. Practitioners utilize mana circles or elemental affinity, while necromancers harness abyssal dark mana to manipulate souls. Necromantic Ranks & Summons: Basic Reanimation to Spectral Summons to Soul Subjugation to Death Knights & Flesh Golems. Demonic Hierarchy: Low Demonic Beasts to Archdemons (e.g., Zagan) to Grand Dukes (e.g., Eligos) to High Demons & Council Leaders (e.g., Amdusias, Lord Vassago). Guild & Threat Ranks: Standard contract tiers range from C+ to A+, evaluating monster incursions and rogue mages.
House Marbas: A historic necromantic noble line struggling against massive debt and political isolation. Dark Noble Alliance: Composed of prominent houses including Marquis House Vereccia and House Reinharbour. The Imperial Court: Led by Crown Prince Louis and Princess Penelope, actively sabotaging rising regional powers. Holy Church of Celishy: A dogmatic religious order under Pope Cadone that executes dualities deemed heresy. The Lunatic Syndicate: A shadow criminal organization holding massive debts over noble domains. The Grand Demon Council: A shadowy cabal of high demons led by Lord Vassago targeting mortal realm destabilization and collecting the seven Philosopher's Stones.
Magic operates under fundamental binding rules. Necromancy relies on soul 'Branding' and ancestral lineage inheritance, allowing pure dark mana pass-through from progenitors like Wellan von Marbas. Reanimated beings retain residual memories or devotions; if bound through soul subjugation, multiple souls can inhabit a single host vessel. Artifacts like the Necronomicon and the Greed Amulet house high-level seals and mental prisons capable of subduing demon lords.
Fourteen-year-old Leon is the pragmatic, ice-cold patriarch of House Marbas. Forced to execute his own father under heavy duress to inherit his legacy, Leon operates under unyielding pragmatism, eliminating traitors without hesitation. His core philosophy prioritizes survival, debt clearance, and territorial sovereignty above social norms. Across his journey, he transitions from a desperate, indebted heir to a fearsome domain lord who commands both undead legions and regional political alliances. Combat abilities and traits: Wields pure ancestral dark mana inherited from Wellan von Marbas. Master of forbidden Necromancy including 'Branding', 'Eclipse Snare', Soul Subjugation, and Death Knight reanimation. Controls spectral summons, aura-discernment sight, and the Necronomicon.
Chapter 1An ancient Black Lion demon listed among the 72 demons of hell. Originally the mentor to progenitor Wellan von Marbas, he manifests in the mortal realm as a small, horned, cat-like creature. Cynical, observant, and demanding, Marbas guides Leon through lethal ancestral trials while monitoring his explosive potential with dark amusement. Combat abilities and traits: Vast demonic knowledge, soul contract binding, abyssal realm navigation, and high-level magical instruction.
Chapter 1The sharp-witted heiress of Marquis House Vereccia and Leon's fierce fiancee. Highly skilled in political maneuverings and high-society diplomacy, she serves as Leon's anchor in the political arena. She is deeply protective of Leon, using her position to shield House Marbas from court intrigues. Combat abilities and traits: Master negotiator, high-society political strategist, and manager of global sapphire trade networks.
Chapter 34The feared young heir of House Reinharbour, notoriously dubbed the 'guard dog' of the dark noble houses. Possessing a ruthless streak equal to Leon's, Nox views the world through the lens of power and martial dominance. He maintains a mutual, respectful rivalry with Leon, recognizing his necromantic capabilities. Combat abilities and traits: Exceptional dark magic talent, advanced swordplay, and high combat instinct.
Chapter 34Twin sisters previously revered as the Saint of Miracles who were executed due to imperial and religious dogma in Celishy. Rescued and reanimated by Leon through soul subjugation, they inhabit a single shared physical body. Heaven is aggressive and battle-hardened, while Helen is calm, compassionate, and tactical. Combat abilities and traits: Shared physical host with personality switching; dual wields holy heavy maces, divine chains, and protective miracle barriers combined with undead resilience.
Chapter 25A veteran knight accused of false sedition who was vindicated and saved by Leon. Pullen's knightly honor and absolute loyalty make him the backbone of House Marbas's military structure, overseeing domain defense and training initiatives. Combat abilities and traits: Master swordsmanship, tactical field command, heavy armor proficiency, and aura-reinforced defense.
Chapter 9An ambitious orphan who earned the position of Steward of House Marbas after passing Leon's aura-discernment trial. She approaches estate management with ruthless efficiency, organizing undead labor forces to extract wealth from subterranean sapphire mines. Combat abilities and traits: Genius-level economic logistics, financial planning, administrative management, and domain resource allocation.
Chapter 36A high-ranking, horned demon lord commanding hidden councils across the mortal continent. Calculating and detached, Vassago treats mortal realms as a chessboard, seeking the seven Philosopher's Stones to expand demonic influence. He marks Leon as an existential threat requiring absolute purge. Combat abilities and traits: Top-tier demonic command, high-level curse weaving, spatial telepathy, and shadow manipulation.
Chapter 86The legendary progenitor of House Marbas who made the original pact with the demon Marbas. His residual consciousness resides within Leon's mindscape, passing on the pure ancestral dark mana required to master absolute necromancy. Combat abilities and traits: Pure origin dark mana, creation of ancient artifacts (Greed Amulet, Necronomicon).
Chapter 12A high-tier demon lord of the Grand Duke rank operating within the Northern Canyon ruins. Eligos specializes in mind manipulation, mental traps, and spatial isolation, seeking to crush human successors before they reach maturity. Combat abilities and traits: Mind manipulation prisons, mana-void territory creation, high demon martial techniques.
Chapter 72A disgraced, corrupted alchemist from the Eremita School of Mages. Obsessed with chimera experimentation and forbidden biological enhancements, he turned his own body into a monstrous abomination before being hunted down by Leon. Combat abilities and traits: Chimera shapeshifting, labyrinthine trap creation, biological acid attacks, and dark alchemy.
Chapter 49A former head knight of the Tishel Merchant Guild whose sheer, unwavering devotion allowed him to remain mobile as a living corpse. Recognizing his unbreakable will, Leon reanimated and subdued him into a true, high-tier undead warrior. Combat abilities and traits: Unyielding physical stamina, heavy sword combat, undead resilience, devotion-fueled aura.
Chapter 62Ch. 1 - 8
Following the forced execution of his father under duress, young Leon von Marbas forms a soul pact with the ancient demon Marbas and enters the ancestral Mystwoods shrine. After passing trials to learn 'Branding' and secure the Necronomicon, Leon returns home to confront his traitorous uncle Kerchal and corrupt domain elders. By resurrecting slain witnesses to force true confessions, Leon executes the traitors, consolidating absolute power over House Marbas.
Ch. 9 - 19
Faced with a one-month war ultimatum from Count Allen de Sylvester, Leon reinforces his forces by enlisting knights Sir Pullen and Valter, while summoning the shadow assassin Crow. During preparation, Leon enters his mindscape to inherit the pure dark mana and Greed amulet of progenitor Wellan. Armed with ancestral power, Leon lures Lord Sylvester's invading army into the ancestral burial grounds, obliterating the enemy forces with undead armies.
Ch. 20 - 33
Crushed by an inherited 5 billion gold debt owed to the Lunatic syndicate, Leon registers with the Adventurer's Guild and travels to Celishy. He uncovers corrupt church practices led by Pope Cadone, who ordered the execution of the Saint of Miracles under dogmatic heresy laws. Leon orchestrates a covert raid, rescuing and binding the executed twin sisters Heaven and Helen into a single, dual-personality undead servant.
Ch. 34 - 46
Leon attends a high-society banquet alongside his fiancee Diana de Vereccia, intimidating hostile nobles and building a strategic alliance with Nox von Reinharbour. Returning home, Leon hires the commoner Siren as Steward and deploys reanimated undead labor to mine sapphires, paying off 20% of his debt. His rapid territory recovery sparks paranoia from Crown Prince Louis and Princess Penelope, who initiate covert imperial intelligence operations against Marbas.
Ch. 47 - 56
To gather swift capital, Leon accepts a C+ guild bounty at the Eremita School of Mages to neutralize the rogue alchemist Tarell Church. Partnering with Tarell's estranged elven ex-wife Lahne, Leon navigates trap-ridden woods and breaks a deep mana labyrinth. Deploying the rare 'Eclipse Snare' spell, Leon destroys Tarell's chimera transformation, earning a prestigious recommendation to Elidain Academy.
Ch. 57 - 68
Leon enters Elidain Academy, claiming top ranking during an island gem-hunting entrance exam alongside succubus descendant Iana von Shader. Using body-double stand-ins to maintain his schedule, Leon accepts an A+ escort mission for the Tishel Merchant Guild, discovering their lead knight Jed is driven by devotion as a living corpse. When Archdemon Zagan's agent Lavi ambushes the convoy, Leon subdues the demon and converts Jed into a permanent undead knight.
Ch. 69 - 79
Demonic disruption interrupts the academy's annual Sword Festival when student Chel von Steeliner is possessed by a high demon. Investigating the Northern Canyon ruins, Leon falls into a mana-void mental prison trap deployed by Grand Duke Eligos. Tapping into ancestral dark mana, Leon overpowers Eligos's psychic mental traps, seals the demon inside the Greed amulet, and claims House Marbas's long-lost subterranean treasury.
Ch. 80 - 86
Leon travels to the eastern border alongside archer candidate Heda to investigate undead outbreaks plaguing local villages. Infiltrating the ancient Fortress of the Eastern Edge, Leon uncovers corrupt administrator Shaisin and rogue necromancer Whelan, who forced residents into undead states out of madness. After defeating a giant flesh golem and liberating the bound souls, Leon fully reclaims his family's eastern fiefdom, causing High Demons Amdusias and Lord Vassago to order his absolute elimination.