






by Yusin•Art by Redice Studio
Born with a catastrophically unstable mana core that detonated upon awakening, Isaac von Goethe caused horrific casualties among his own family, forcing the Margraviate to banish him into a solitary subterranean prison for sixty agonizing years. Through decades of isolation and relentless torment, Isaac achieved what no sorcerer in history ever could: taming the apocalyptic mana surges to master the legendary 10th-Class realm of magic. Just as his aged body collapses, a temporal miracle resets his life, regressing his consciousness back into his 12-year-old self moments before his fatal mana explosion. Armed with 60 years of supreme arcane enlightenment, Isaac stabilizes his body's core and steps forward to safeguard the frontier border from ravenous abyssal beasts, corrupt imperial inquisitors, and the tragedy that once doomed his lineage.

by Yusin•Art by Redice Studio
Born with a catastrophically unstable mana core that detonated upon awakening, Isaac von Goethe caused horrific casualties among his own family, forcing the Margraviate to banish him into a solitary subterranean prison for sixty agonizing years. Through decades of isolation and relentless torment, Isaac achieved what no sorcerer in history ever could: taming the apocalyptic mana surges to master the legendary 10th-Class realm of magic. Just as his aged body collapses, a temporal miracle resets his life, regressing his consciousness back into his 12-year-old self moments before his fatal mana explosion. Armed with 60 years of supreme arcane enlightenment, Isaac stabilizes his body's core and steps forward to safeguard the frontier border from ravenous abyssal beasts, corrupt imperial inquisitors, and the tragedy that once doomed his lineage.
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The narrative unfolds across the icy northern fringes of an expansive feudal continent, primarily within the sovereign domain of House Goethe and its desolate borderlands. The central seat of power is the Goethe Margraviate Estate, a heavily fortified regional bastion flanked by neglected hamlets such as Black Goose Village and an entrenched subterranean sewer network that conceals an active criminal underbelly. Far beyond the civil walls lies Winfeld, an unforgiving, monster-infested frontier territory surrounded by the untamed Black Forest, where frigid blizzards, predatory beasts, and hostile tribal enclaves challenge the sovereignty of civilization.
Magic operates through the internal cultivation, refinement, and expansion of Mana Circuits, which dictate a caster's capacity, spell throughput, and tolerance to magical recoil:. Single-Circuit Neophyte: The baseline awakening stage; prone to circuit rupture if drawing ambient mana improperly. Dual-to-Triple Circuit Practitioner: Standard tier for knights and intermediate mages capable of sustained offensive casting. Five-Circuit Adept: High-tier threshold marked by the ability to execute simultaneous multi-threaded spells without physical backfire. Archmage / Sovereign Tier: Peak realization achieved by Isaac in his past life, characterized by absolute domain manipulation, multi-circuit phase-shifting, and instantaneous elemental manifestation.
House Goethe: The ruling noble house of the northern marches, renowned for its martial heritage, iron discipline, and the elite Winterband Knights. The Old Church (The Vatican): An influential ecclesiastical power that projects authority through inquisitors and clergy; wielders of searing Holy Fire magic who covertly exploit frontier territories to expand their temporal and spiritual reach. The Waitur Tribe: Fierce borderland clans residing beyond civilized borders, allied with dark shamans and practicing forbidden bloodcraft to resist imperial encroachment. The Sewer Syndicate: A clandestine criminal ring dealing in illicit trade, slave trafficking, and intelligence brokering beneath the margraviate's capital.
Magic is constrained by biological tolerance; an irregular or hyper-dense mana reservoir causes a lethal condition known as Mana Poisoning, leading to organ failure unless mediated via external conduits such as Rune Stones and specialized alchemical catalysts like Frost Belladonna. Unconditional fealty can be metaphysically enforced through Blood and Ice Contracts, which inflict instant soul or physical destruction upon betrayal. Furthermore, the consumption or infusion of primordial creature essence - such as Hellwolf blood - triggers Beastification, mutating human flesh into predatory monstrosities at the cost of cognitive sanity.
Having perished at age seventy-one just as he finally conquered his fatal mana constitution, Isaac is catapulted back into his physically fragile ten-year-old self. Hardened by decades of tragedy, betrayal, and war, his juvenile appearance conceals the calculating intellect and absolute resolve of an archmage. He operates under strict pragmatism: every resource, political scandal, and underworld vice is a tool to safeguard House Goethe from collapse. Despite his cold demeanor toward rivals and treacherous nobles, he harbors genuine protectiveness toward his loyal retainers, prioritizing survival, autonomy, and the systematic dismantling of corrupt institutions. Combat abilities and traits: Multi-circuit concurrent casting; master of Frost Mana manipulation; spatial phase-shift magic for evasive maneuvering; high-level rune carving via Mana Stones; tactical mastery of alchemical toxins such as Frost Belladonna.
Chapter 1A formidable warrior possessing immense latent mana reserves who once commanded rebel factions during a brutal civil war. Framed for treason and sentenced to death row among the Winterband Knights, Carlson was stripped of his honor until Isaac exposed the frame-job and freed him. Indebted by Isaac’s tactical brilliance and faith in his martial integrity, Carlson acts as the young lord’s primary sword-arm, drill instructor for new recruits, and shield against high-tier martial threats. Combat abilities and traits: Advanced physical mana augmentation; supreme heavy greatsword techniques; unbreakable pain tolerance; battlefield tactics and command leadership.
Chapter 10The battle-hardened tribal commander stationed at the desolate Winfeld outpost. Imposing, dismissive of coddled nobility, and accustomed to frontier survival where might makes right, Bessemer initially treated the ten-year-old Isaac with naked derision. Only after being thoroughly bested in a high-stakes duel against Isaac’s deceptive phase-shift sorcery did Bessemer yield. He transitions into an indispensable military asset, providing crucial intelligence regarding indigenous border threats, northern fauna, and tribal warfare. Combat abilities and traits: Savage close-quarters combat; heavy polearm mastery; immense physical constitution; deep tactical knowledge of northern monster migration patterns.
Chapter 18A high-ranking prelate of the Old Church whose outward pious benevolence belies a corrupt, expansionist despot. Levonius established puppet cults and covertly exploited the vulnerabilities of House Goethe to funnel wealth back to the Vatican while eroding noble sovereignty. Ruthless and fanatical, he views human lives as disposable instruments for divine consolidation, resorting to public sacrifice and ecclesiastical executions to silence dissent. Combat abilities and traits: Wielder of high-tier Holy Fire incantations; area-of-effect radiant barriers; divine smite sorcery; extensive political authority backed by canonical law.
Chapter 13A duplicitous estate informant and street-smart operator who initially sought to profit from domestic espionage and underworld dealings. After walking into Isaac's psychological trap, Bill was forced into an unbreakable blood and ice covenant. Lacking the martial might of Carlson, Bill excels in the shadows, functioning as Isaac’s eyes, ears, and administrative proxy within the reorganized criminal syndicates beneath the margraviate. Combat abilities and traits: Underworld trade networking; espionage and counter-intelligence; poison handling; absolute compliance enforced via magical covenant.
Chapter 5The sovereign ruler of the northern border domain and Isaac’s stoic, war-weary father. Carrying the heavy burden of defending against savage tribes, external political pressure, and church interference, he maintains a stern, demanding facade. Though initially worried by Isaac’s historically weak constitution, he recognizes his son’s sudden strategic and magical awakening, granting him operational autonomy over Winfeld to test his limits. Combat abilities and traits: Senior military command; expert swordsmanship imbued with northern aura; high-level feudal authority and diplomatic acumen.
Chapter 9An ambitious, zealot functionary of the Old Church who served as Bishop Levonius's field instrument for heresy-framing and ritual sacrifices. Cowardly when stripped of ecclesiastical immunity, Silvio operates through backroom bribery and holy intimidation, viewing frontier nobles as heretics ripe for harvesting. Combat abilities and traits: Low-tier Holy magic; ceremonial invocation; political manipulation and extortion.
Chapter 11The brutal leader of the sewer syndicate responsible for kidnapping estate maids and running cross-border trafficking operations. Merciless and driven purely by silver, Niers operated without fear of local guards through well-placed bribes until Isaac purged his underground hideout. Combat abilities and traits: Brawling swordsmanship; dirty sewer ambushes; physical intimidation.
Chapter 6A sinister mystic of the Waitur tribe who orchestrates the corruption of imperial outposts through dark alchemy. Fanatically devoted to driving civilization away from the northern forests, Virpior despises noble encroachment and weaponizes taboo mutations to destroy garrisons from within. Combat abilities and traits: Dark alchemical brewing; Beastification rituals; mind-altering herbal incense; command over mutated frontier beasts.
Chapter 22Ch. 1 - 4
Thrust seventy-one years of hard-won knowledge back into his frail ten-year-old body, Isaac Von Goethe immediately sets out to halt the catastrophic mana backfire that originally crippled his youth. The crisis deepens when Black Goose Village suffers an acute outbreak of mana poisoning, compelling Isaac to craft stabilizing Rune Stones and track the toxic phenomenon to an subterranean cavern. Within the nest, Isaac confronts a swarm of Winter Spiders, using Frost Belladonna to neutralize the brood before slaying the Winter Spider Queen in lethal close-quarters combat. Harvesting the Queen's Frost Mana Stone, he successfully stabilizes his internal conduits and establishes the foundation for his multi-circuit system.
Ch. 5 - 9
The suspicious disappearance of estate maids prompts Isaac to root out internal betrayal, cornering the slippery servant Bill and binding him through an absolute blood and ice contract. Utilizing Bill’s criminal connections, Isaac breaches the capital's foul sewer depths to dismantle a violent slave ring run by the underworld chieftain Niers. After executing Niers and subjugating the surviving criminal syndicates under Bill's proxy command, Isaac completes the expansion of his mana pathways to five synchronized circuits. This secret conquest of the underworld concludes just as his father, the Margrave, returns from campaign to assess the estate's readiness.
Ch. 10 - 17
Investigating treason within the elite Winterband Knights, Isaac rescues the wrongfully framed rebel commander Carlson from death row and recruits him as his sworn sword. Tracing corrupt knight factions directly to a shadowy cult operating beneath the sanction of the Old Church, Isaac intentionally plays the role of sacrificial bait to expose Subdeacon Silvio and Bishop Levonius. The confrontation erupts into a deadly duel of extremes, where Isaac's rapid frost and phase-shift sorcery clashes with Levonius’s devastating Holy Fire, culminating in the corrupt prelate's execution. Leveraging the fallout from the Church's illicit cult, Isaac blackmails the Vatican to secure total ecclesiastical independence for House Goethe.
Ch. 18 - 27
Appointed lord of the desolate northern frontier of Winfeld, Isaac arrives to discover mutinous disrespect from the garrison’s tribal commander, Bessemer. Isaac swiftly subdues Bessemer in a duel by deploying unannounced phase-shift magic, solidifying his authority before leading an expedition into the perilous Black Forest where he fends off an ambush by the alpha Wolf King. The true threat emerges inside the walls when Isaac uncovers a conspiracy orchestrated by Waitur tribe prophet Virpior and corrupt soldiers who tainted the garrison’s rations with Hellwolf blood. Isaac and his loyal retainers are forced to suppress an outbreak of rabid Beastification that threatens to turn the entire stronghold into a slaughterhouse.