






by Kim Hyun-seok•Art by Studio Dragon
In his previous incarnation, Berje Deias was the textbook definition of a traditional Demon King: he waited patiently in the final throne room of his gloomy castle, adhered strictly to the dark lord etiquette, and was promptly slaughtered by a radiant party of prophesied human heroes. Reincarnated into a new body with all his memories intact, Berje comes to an enlightened conclusion: following the rules is for chumps! Determined to do whatever it takes to survive, Berje throws all ancient villain traditions out the window. When an impromptu princess kidnapping goes comically sideways and sparks an all-out continental crusade, Berje counters the armies of righteous heroes with absurd guerilla tactics, modern psychological warfare, and shameless battlefield ambushes. The continent's hero guilds are about to discover what happens when a Demon King stops playing fair and starts breaking every rule in existence.

by Kim Hyun-seok•Art by Studio Dragon
In his previous incarnation, Berje Deias was the textbook definition of a traditional Demon King: he waited patiently in the final throne room of his gloomy castle, adhered strictly to the dark lord etiquette, and was promptly slaughtered by a radiant party of prophesied human heroes. Reincarnated into a new body with all his memories intact, Berje comes to an enlightened conclusion: following the rules is for chumps! Determined to do whatever it takes to survive, Berje throws all ancient villain traditions out the window. When an impromptu princess kidnapping goes comically sideways and sparks an all-out continental crusade, Berje counters the armies of righteous heroes with absurd guerilla tactics, modern psychological warfare, and shameless battlefield ambushes. The continent's hero guilds are about to discover what happens when a Demon King stops playing fair and starts breaking every rule in existence.
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The mortal and demonic realms collide across the continent of Arein, a treacherous land defined by the monster-infested Ergest Mountain Range and contested human sovereignties. Dominant powers include the militaristic Jespine Empire, the magically ambitious Hilderan Kingdom, autonomous Dwarven enclaves, and isolated oceanic territories like Utera Island. The Demon Realm oversees towers scattered across hostile borderlands, each serving as an independent demonic stronghold anchored to territorial ley lines.
The martial and magical hierarchy operates through differentiated classification systems: Humanity's Star System: Heroes are graded from unranked initiates up to the elite Ten-Star Heroes, with the 1st Star representing continental-level combat supremacy. Spellcasters progress from circle apprentices to sovereign Elemental Spiritists. Demonic Hierarchy: Demonic rulers range from Tower Initiates and Lesser Lords to recognized Demon Kings assigned specific conceptual domains (e.g., Flame, Beast, Lies, Lust, Cold). Power scales with tower floor count, absorbed ley line energy, and soul cultivation.
The Demon King Confederacy & Unison of Towers: The collective governing body of Demon Kings, historically bound by archaic operational dogmas. The Heroes' Guild & Royal Coalitions: A transnational network funding subjugation expeditions, heavily influenced by imperial thrones and merchant syndicates like the Golden Moon Guild. Imperial Courts: The expansionist Jespine Imperial Dynasty and the Hilderan Kingdom, both actively weaponizing forbidden arcane experiments for geopolitical dominance.
The world functions on strict metaphysical principles governing territory and souls. The traditional Demon King's Standards dictate honor-bound dungeon defense, which Berje actively subverts. Through artifacts like Larmani's Orbi, absolute mental enslavement overrides free will. Tower cores can be violently absorbed to merge architectural domains and floor counts. High-tier entities harness forbidden dimensional seals (such as Arcana's Purgatory) to bypass physical durability and neutralize immortal threats permanently.
A reincarnated Demon King who regressed fifteen years into the past following his humiliating demise at the hands of human heroes. Disillusioned with demonic traditions, Berje completely abandons the archaic "Demon King's Standards" in favor of cold pragmatism, deceptive espionage, asymmetric warfare, and technological integration. Operating simultaneously as a sovereign overlord and the masked operative "Fyle," he views morality as an obstacle, willingly manipulating kingdoms, kidnapping royals, and enslaving heroes to ensure his absolute survival and supremacy. Powers: Master of Dark Flame magic and host to an absorbed Phoenix Core embedded directly in his heart, granting devastating continuous pyromancy and hyper-regeneration. Utilizes the forbidden dimensional sealing art Arcana's Purgatory and commands advanced dwarven siege weaponry.
Chapter 1Formerly a celebrated golden boy and top-tier vanguard hero of the Hilderan Kingdom. After leading a failed raid on Berje's newly fortified tower, he was defeated, subdued, and implanted with Larmani's Orbi. Stripped of autonomy, Hillan operates as Berje's most effective double agent within the Heroes' Guild, funneling critical intelligence, sabotaging human expedition funds, and carrying out covert assassinations while maintaining his public persona as a shining paragon of justice. Powers: High-tier Holy Swordsmanship, expert battlefield leadership, aura blade projection, and coordinated dual-strikes executed under Berje's telepathic command.
Chapter 1The First Princess of the Hilderan Kingdom, publicly known as an elite royal mage. In truth, she is an artificially engineered "World Tree's Child," subjected to horrific biological and arcane experiments by her own father to produce a living elemental conduit. Harboring deep-seated hatred for her royal bloodline, she intentionally allows Berje to "abduct" her, entering into a strategic pact to dismantle the Hilderan monarchy from within while acting as his high-ranking political operative. Powers: World Tree spirit resonance, high-circle elemental spirit magic, nature manipulation, wide-area defensive barriers, and refined imperial statecraft.
Chapter 2A cowardly yet historically unparalleled dwarven master craftsman abducted from his mountain forge by Berje. Driven entirely by self-preservation and terrified of demonic wrath, Loger channels his neurotic anxiety into frenzied engineering. He revolutionizes demon tower warfare by combining ancient dwarven metallurgical secrets with demonic mana cores, constructing heavy artillery defenses and eventually outfitting Berje's entire fortress with colossal mechanical walking legs. Powers: Master dwarven craftsmanship, magical rune-forging, mana artillery engineering, siege weapon design, and mechanical architectural synthesis.
Chapter 3The Demon King of Lies, renowned across the Demon Realm for his serpentine intellect, predictive calculations, and intricate geopolitical plots. Unlike brute-force lords, Jason specializes in proxy wars, biological chimera creation, and political subversion within human imperial houses. He views Berje as an unpredictable anomaly disrupting the balance of power, sparking a covert war of intellect and manipulation between the two lords. Powers: Mind manipulation, sensory illusion arts, chimera flesh-synthesis, and wide-range geopolitical espionage networks.
Chapter 13The undisputed pinnacle of human martial might, standing as the absolute 1st Star Hero of the continent. Balaff possesses an unyielding warrior ethos backed by catastrophic physical strength capable of annihilating entire demonic legions single-handedly. Intervening during the Jespine Succession War on Utera Island, he becomes Berje's greatest physical threat until he is outmaneuvered not through martial combat, but via forbidden dimensional banishment. Powers: Peak superhuman physical conditioning, supreme armament aura, mountain-shattering sword strikes, and high magic resistance.
Chapter 34Queen of the Blood Moon Tribe and the Demon King of Lust. Despite her formidable charm and illusion magic, her poor tactical judgment and political miscalculations leave her territory ravaged by human crusades. Ambushed and overwhelmed by Berje's forces, she is subjugated, her tower merged into his fortress, and her faction integrated as an auxiliary espionage unit under his direct authority. Powers: Seduction and charm arts, Blood Moon illusion casting, sensory disorientation, and stealth-based soul drain.
Chapter 42A barbaric, traditionalist Demon King who governed the Beast Tower through raw physical brutality and horde dominance. Trapped in orthodox demonic defense doctrines, he fails to recognize the changing tides of hero warfare. His territory, hoarded treasures (including the Phoenix corpse), and life are systematically dismantled when Berje orchestrates an internal hero breach and eliminates him. Powers: Beast transformation, feral berserker rage, primeval physical durability, and beast-horde telepathic commanding.
Chapter 14The timid, overlooked 17th Prince of the Jespine Empire. Lacking political backing and marked for execution during the brutal Succession War on Utera Island, Noah becomes a prime pawn for foreign intervention. Rescued and backed by Berje's undercover persona, he is elevated into a ruthless royal claimant through demonic backing, serving as Berje's future imperial puppet inside the continent's strongest human empire. Powers: Imperial succession authority, basic royal swordsmanship, and political legitimacy backed by demonic enforcers.
Chapter 34Ch. 1 - 12
Following his regression fifteen years into the past, Demon King Berje Deias publicly rejects the dogmatic Demon King's Standards and accepts deployment to the treacherous Arein frontier. Facing imminent human crusades, Berje kidnaps the spiritist Princess Ernan Hilderan and coerces dwarven master smith Loger Fridrich into mounting destructive mana cannons across his dungeon. When celebrated vanguard Hillan Kargil leads a full-scale hero raid against the fortress, Berje dismantles the party with lethal traps and implants Hillan with Larmani's Orbi, turning the hero into an enslaved double agent and permanently shifting the strategic balance of the borderlands.
Ch. 13 - 24
While attending the Unison of Towers conference, Berje plots to accelerate his personal power by targeting the hoarded treasures of the barbaric Beast Demon King, Draxen. Adopting the masked human persona "Fyle," Berje incites territorial disputes between dwarven clans and Draxen, using the resulting chaos to infiltrate the Beast Tower and absorb a legendary Phoenix Core into his own heart. Capitalizing on an ongoing Ten-Star Hero raid, Berje assassinates Draxen from within, pillages the stronghold's vast demonic wealth, and cements his new identity as a terrifying independent power broker.
Ch. 25 - 33
After executing the imperial scout Dapner Fillian to protect his hidden tower coordinates, Berje uncovers the dark truth behind the Hilderan royal family's artificial "World Tree's Child" experiments from Princess Ernan. Meanwhile, Princess Lavinia Ahkan invades the Ergest region wielding biological chimeras engineered from Draxen's corpse, backed secretly by the Demon King of Lies, Jason Cochmund. Berje counters through precise diplomatic strikes and tactical ambushes, neutralizing the chimera threat, outmaneuvering Jason's initial traps, and shifting his focus toward direct intervention in the human empires.
Ch. 34 - 41
As the Heroes' Guild escalates continental subjugation funds, Berje and Hillan deploy to Utera Island to hijack the blood-soaked Jespine Imperial Succession War. Aligning with the cowardly 17th Prince Noah and commanding the newly reanimated "Dark Knight of Death" Kade Jespine, Berje turns the imperial royal massacre into a controlled slaughterhouse. When the overwhelming 1st Star Hero Balaff Disrod arrives and pushes Berje's undercover forces to the brink, Berje breaks all conventional constraints by activating the forbidden sealing art Arcana's Purgatory, banishing Balaff into an eternal void and crowning Noah as imperial heir.
Ch. 42 - 46
Berje returns Princess Ernan to Hilderan under remote psychic pacts, triggering domestic political upheaval that forces the Jespine Empire to take over continental raid expenditures. To prepare for massive multi-national armies, Berje contracts the Golden Moon Merchant Guild, trades with Queen Reina of Intense Cold for Ice Essences, and orders Loger to install colossal mechanical legs under his tower. Simultaneously ambushing the failing Succubus Queen Vivian Blunt, Berje enslaves her, absorbs her domain into a massive ten-floor walking fortress, and prepares to wage total mobile warfare against humanity.