






by Cheong-dam
Zephyr stood as the last surviving human in a devastated world abandoned by the gods. When he was finally defeated in an apocalyptic battle against Tartarus, the God of Destruction, all hope for mortal kind seemed permanently lost. However, the celestial gods, who viewed humanity's despair and suffering as mere entertainment, decided to grant Zephyr a second chance, throwing him ten years back into the past. Awakening as a lowly slave rather than the supreme battle god he once was, Zephyr refuses to become a puppet for their amusement. Armed with his endgame battle memories, legendary martial techniques, dragon-slaying instincts, and divine mana cultivation secrets, Zephyr embarks on an unyielding crusade for absolute vengeance: to slay the demon gods, rescue the woman he loves, and rip down the very heavens that treated mortal lives like a game.

by Cheong-dam
Zephyr stood as the last surviving human in a devastated world abandoned by the gods. When he was finally defeated in an apocalyptic battle against Tartarus, the God of Destruction, all hope for mortal kind seemed permanently lost. However, the celestial gods, who viewed humanity's despair and suffering as mere entertainment, decided to grant Zephyr a second chance, throwing him ten years back into the past. Awakening as a lowly slave rather than the supreme battle god he once was, Zephyr refuses to become a puppet for their amusement. Armed with his endgame battle memories, legendary martial techniques, dragon-slaying instincts, and divine mana cultivation secrets, Zephyr embarks on an unyielding crusade for absolute vengeance: to slay the demon gods, rescue the woman he loves, and rip down the very heavens that treated mortal lives like a game.
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
Setting & Geography The continent of Roen is a vast, perilous high-fantasy world under existential threat from Tartarus, the Demon God. Political power centers on the Cayenne Kingdom, home to the capital and the Grand Duchy of Lindell. Deep wilderness regions include the Great Elfen Forest, anchored by the divine World Tree Yggdrasil, subterranean dungeon networks like Cave Town Ededein, and ancient sealed tombs such as the labyrinth of the Abominable Princess Yuridika. Power System & Hierarchy Combatants rely on physical conditioning, mana circuits, divine favor, and specialized martial arts. Major Factions & Sects Universal Laws The world operates on divine covenants and karmic trade-offs. The Pantheon allows regression under specific conditions, granting returning souls "Returner Perks" counterbalanced by divine debt and severe system penalties. Draconic organs enforce the "Dragon Curse," requiring hosts to regularly hunt higher-tier dragons to prevent internal mana calcification and biological collapse. Martial & Mana Progression: Ranks scale through unawakened combatants, Novice, Adept, Expert, Master, and the apex Continental Top Ten / Sword Saint tier. Dragon Physiology: The highest tier of mortal evolution involves the integration of Draconic Organs. Zephyr pioneers the Dual Dragon Heart system (Kaiserus’s Black Dragon Heart and the Blue Dragon Heart), which cycles immense draconic mana alongside holy and physical energy. Divine Intervention: Gods of the heavenly pantheon observe mortals as spectators, granting blessings, titles, perks, or debts through systems like the God of Commerce Uzra’s financial/lifespan contracts and Hermes' celestial perception. Temple of Light: The continent's dominant religious hegemony, split between devout holy knights led by Saint Lucius and deeply corrupt clerical factions controlled by figures like Cardinal Polaris and Cardinal Aldean. The Demon God Cult: A subterranean subversive network spanning every level of human and elven nobility, performing demonic pacts, blood sacrifices, and physical demonification to prepare for Tartarus’s advent. Cayenne Royalty & Noble Houses: Led by King Leo III, Queen Lucretia, and Grand Duchess Altair Justina Cayenne, contending with feudal disputes and mercenary guilds (Best Guild, Thief Guild, Shooting Star Guild). The High Elves of Yggdrasil: Ancient forest guardians safeguarding ancestral nature magic and legendary artifacts.
Humanity's sole survivor at the end of the apocalyptic timeline who fought the Demon God Tartarus to a mutual, spiteful end. Striking a bargain with the bored heavenly pantheon, he regresses ten years into the past into his former body as a broken temple slave. Cynical, ruthlessly pragmatic, and hyper-strategic, Zephyr wields his encyclopedic future knowledge like a scalpel, actively exploiting gods, corrupt church leaders, and demonic cultists alike to forge an unshakeable human resistance. Powers: Master of the Dragon King Style, a devastating martial art developed to slay mythical entities. Possesses dual dragon hearts (Black Dragon Kaiserus and the Blue Dragon), granting near-infinite mana capacity, extreme regeneration, and draconic physical enhancement. Wields the Dragon Tongue skill for absolute mental subjugation, Wall of Iron, Vision of Hermes, and holy light manipulation via the Sword of Light.
Chapter 1The First Princess of the Cayenne Kingdom and Grand Duchess of Lindell. Brilliant, politically astute, and fiercely independent, Altair defies traditional royal limitations by mastering high-tier arcane sorcery through the absorption of ancient grimoires. Recognizing Zephyr’s extraordinary nature and shared commitment to saving humanity, she becomes his most dependable political partner, economic patron, and romantic confidante. Powers: Supreme master of elemental and spatial magic capable of multi-casting high-circle offensive and defensive spells. Wields ancient grimoire artifacts that allow instant tactical analysis, ward creation, and catastrophic battlefield-scale bombardment.
Chapter 46In the original timeline, Ned was Zephyr’s revered martial arts master who taught him the foundations of the Dragon King Style before dying in the war. In the regressed timeline, Zephyr seeks him out early, revealing the future to him. Ned transitions from a cautious instructor into Zephyr's most loyal brother-in-arms, elite scout, and lethal covert infiltrator. Powers: High-level master of the Dragon King Style, specializing in lethal close-quarters combat, stealth infiltration, body reinforcement, and precision assassination techniques.
Chapter 47The legitimate Saint of Light and Captain of the Temple Knights. Pure-hearted, highly charismatic, and deeply committed to genuine holy righteousness, Lucius is initially used by corrupt church elders as an unwitting PR tool. Through Zephyr’s calculated interventions and divine gambits, Lucius is freed from church manipulation and transformed into the coalition’s genuine holy beacon and frontline protector. Powers: Divine Holy Aura, wide-area high-tier purification, celestial shielding, absolute status-ailment nullification, and the capability to channel pure radiant energy through holy blade arts.
Chapter 13The First Prince of the Cayenne Kingdom and the youngest Cardinal in the Temple of Light. A sociopathic political genius and occult mastermind, Polaris uses his dual royal-religious status to eliminate rivals, manipulate state finances, and orchestrate cult activities from the shadows to seize absolute dominion over humanity. Powers: Master-tier political maneuvering, high-level light and dark corruption sorcery, extensive intelligence networks, and control over private elite assassination squads.
Chapter 45An arrogant, exceptionally gifted prodigy swordsman claiming direct lineage to the techniques of the legendary Sword Saint. After confronting Zephyr, he is utterly humbled and placed under absolute servitude via the Dragon Tongue skill, eventually maturing into a dedicated frontline Dragon Knight for the anti-dragon coalition. Powers: Wielder of the legendary blade Requiem. Specializes in extreme-speed sword arts, kinetic redirection, cutting shockwaves, and high-mobility offensive dueling.
Chapter 78A legendary High Elf archer recognized across the continent as one of the "Strongest Ten." Calm, precise, and deeply devoted to the balance of nature, Dariel joins Zephyr’s core party following the resolution of the Great Elfen Forest crisis, serving as the party's ultimate long-range sniper. Powers: Continental-class master marksmanship, elemental wind and nature archery, extreme multi-mile kinetic sniping, and tracking vision capable of perceiving microscopic mana signatures.
Chapter 62The Demon God and supreme harbinger of humanity's apocalypse in the original timeline. An overwhelmingly powerful cosmic demonic entity seeking to turn the mortal realm into a hellscape playground, Tartarus orchestrates the corruption of church leaders, beasts, and nations through the Demon God Cult. Powers: God-tier demonic mana, reality-warping corruption, soul-devouring curses, mass demonification, and world-ending physical strength.
Chapter 1A tragic royal figure from centuries past who was cursed and entombed alongside monstrous guardians after being subjected to horrific experiments. Zephyr purifies her spirit within her shifting labyrinth, freeing her soul while inheriting her ancient treasures. Powers: Spatio-temporal tomb distortion, necrotic light projection, and guardian summoning.
Chapter 22The sharp, opportunistic underground fixer operating in Cave Town Ededein. Initially viewing Zephyr merely as an intriguing client, she quickly recognizes his genius and becomes his premier black-market smuggler, intelligence broker, and logistics supplier. Powers: Underworld intelligence networks, economic subversion, smuggling logistics, and high-risk mercantile negotiation.
Chapter 8A high-ranking cardinal in the Temple of Light revealed to be Rank 11 within the Demon God Cult. Hypocritical and power-hungry, he weaponizes religious orthodoxy to mask human sacrifices until unmasked by Zephyr during the 3rd Parish Crisis. Powers: Corrupt holy magic, full demonic biological transformation, regeneration, and dark shockwave emission.
Chapter 36The shrewd, authoritarian patriarch of House Giornetti and father of Saint Lucius. Motivated purely by noble self-interest and family status, he is politically cornered and coerced by Zephyr into pledging his military and financial forces to the Ice Dragon raid. Powers: High-tier noble authority, vast military assets, and mastery of traditional aristocratic swordsmanship.
Chapter 82Corrupted High Elven elders who betrayed the sanctity of Yggdrasil to embrace the power of the Demon God Cult, attempting to sacrifice the World Tree and open the gates to the Blue Dragon's rampaging corruption. Powers: Demonified elven magic, corrupted botanical manipulation, bio-toxin discharge, and dark mana archery.
Chapter 58The reigning monarch of the Cayenne Kingdom. Balancing kingdom preservation against the mounting overreach of the Temple of Light, he officially commends Princess Altair and Saint Lucius to strengthen the throne's standing. Powers: Sovereign royal authority, state command, and diplomatic governance.
Chapter 101The Queen of the Cayenne Kingdom who operates as an observant, politically calculating matriarch within the royal palace, firmly supporting Altair’s rising prestige over church dominance. Powers: Court intrigue, political intelligence, and noble faction alignment.
Chapter 101The cautious, hyper-analytical Guildmaster of the Best Guild. He monitors high-level geopolitical power shifts and views Zephyr's sudden emergence and aggressive raid preparations with intense wariness. Powers: Advanced combat veteran instincts, top-tier guild leadership, and extensive dungeon-raid logistics command.
Chapter 101The Vice Guildmaster of the Thief Guild, renowned for her sharp tactical risk assessment and underground surveillance capability during major continent-level operations. Powers: Stealth mastery, reconnaissance, trap disarmament, and tactical risk calculation.
Chapter 101The ace primary damage dealer of the Shooting Star Guild who specializes in high-stakes dungeon extraction operations and rescue team management. Powers: High-output single-target physical burst damage, heavy weapon mastery, and frontline rescue protocols.
Chapter 101Ch. 1 - 7
Zephyr regresses ten years into the past, awakening in his scarred former body as a broken temple slave within a brutal labor mining camp. Leveraging divine "Returner Perks" granted by the pantheon and entering into high-risk debt contracts with the God of Commerce Uzra, he secretly unlocks Wall of Iron and the Vision of Hermes. Zephyr systematically manipulates camp guards, eliminates subterranean monsters lurking in the mine depths, and stages a daring performance of martial prowess that secures his official liberation and elevation into the regional hunting forces.
Ch. 8 - 12
Arriving at the lawless frontier hub of Cave Town Ededein, Zephyr establishes underground trade ties with the fixer Anna Primrose (White Rose) to obtain essential combat gear. Taking tactical command of a dysfunctional rookie hunter reconnaissance squad, he navigates the infested depths of the Black Steel Spider Dungeon. Zephyr exposes hidden demonic mutations among the arachnid broods, flawlessly coordinates his inexperienced squad through fatal choke points, and single-handedly slaughters the Black Steel Queen Spider to secure total local authority and prime alchemical resources.
Ch. 13 - 35
Zephyr infiltrates an elite Temple of Light expedition into the shifting, spatial-distortion labyrinth of Princess Yuridika alongside Saint Lucius and embedded cultist saboteurs. Facing the spatial boss Georgius, Zephyr bluffs and threatens the divine spectators of the Pantheon using forbidden occult symbols to forcibly unseal the divine Sword of Light. Purifying Yuridika’s tortured soul, Zephyr claims the ancient Black Dragon Kaiserus’s Heart, permanently integrating its supreme power into his chest while incurring the lethal six-month Dragon Curse countdown.
Ch. 36 - 45
Returning to civilization, Zephyr initiates a brutal sting operation within the 3rd Parish of the Temple of Light, exposing Cardinal Aldean Lasker as a high-ranking Demon God Cultist. Aldean undergoes a grotesque, full-body demonic transformation, forcing Zephyr and Saint Lucius into an all-out battle that leaves the cathedral in ruins. After executing Aldean and defeating Castor of the Twin Knights, Zephyr survives a supernatural coin-toss standoff against the Cult Leader's astral projection, securing promotion to Senior Temple Knight before setting out for Lindell.
Ch. 46 - 75
Zephyr arrives in Lindell Castle, forming a binding martial-political covenant with Princess Altair and revealing the regression timeline to his former master, Ned Strier. Moving into the Great Elfen Forest, the trio crafts the Black Dragon Longbow and exposes an internal coup orchestrated by the corrupted High Elven elders Ramiel and Masha. After executing the traitors alongside the legendary sniper Dariel, Zephyr slays the rampaging Blue Dragon in a cataclysmic battle, contracting with the divine World Tree Yggdrasil to transplant the Blue Dragon Heart into his body to become the continent's first Dual Dragon Heart wielder.
Ch. 76 - 100
Zephyr returns to the political arena to assemble an unstoppable raid party, forcibly subordinating the arrogant prodigy swordsman Aederius using Dragon Tongue and recruiting elite fighters like Dariel and Kiara. During a high-stakes public heresy trial engineered by Cardinal Polaris, Zephyr outmaneuvers the church's economic traps, temporarily seizes direct authority over the Sword of Light, and politically coerces Duke Cesare Giornetti into pledging House Giornetti's military power. The coalition officially solidifies its operational structure, preparing all vanguard, arcane, and logistics divisions for the upcoming march on the Ice Dragon.
Ch. 1 - 1
Following the strategic victories in the elven territory and 3rd Parish, Princess Altair and Sir Lucius make a triumphant return to the Cayenne royal court, securing formal commendations from King Leo III and Queen Lucretia to push back against church interference. Major mercenary organizations - including the Best Guild, Thief Guild, and Shooting Star Guild - mobilize their top assets, led by Kevin Royder, Kylie, and Lex Perry, to analyze Zephyr’s tactical blueprints. The stage is set for a multi-front assault against the Ice Dragon, intertwining deep dungeon warfare with high-stakes royal court intrigue.