






Deep at the bottom of the Primordial Core, the world's most terrifying and unconquerable dungeon, slumbers the legendary Original Monster and supreme calamity of the world: Swallow. Songs and prophecies describe him as an extinction-level demon of endless hunger and wrath. In reality, Swallow is a hopelessly lazy bum who simply wants to take uninterrupted 100-year naps. Managing the apocalyptic dungeon falls upon his long-suffering subordinates: Renee, an unhealthily devoted homunculus maid who pampers him relentlessly, and Patrick, an overworked skeleton retainer who is the only creature with functioning brain cells in the abyss. Between intrusive human hero raid parties, ambitious demon lords picking fights, and his retainers nagging him to do his job, the universe's ultimate apex predator just wants everyone to leave him alone.

Deep at the bottom of the Primordial Core, the world's most terrifying and unconquerable dungeon, slumbers the legendary Original Monster and supreme calamity of the world: Swallow. Songs and prophecies describe him as an extinction-level demon of endless hunger and wrath. In reality, Swallow is a hopelessly lazy bum who simply wants to take uninterrupted 100-year naps. Managing the apocalyptic dungeon falls upon his long-suffering subordinates: Renee, an unhealthily devoted homunculus maid who pampers him relentlessly, and Patrick, an overworked skeleton retainer who is the only creature with functioning brain cells in the abyss. Between intrusive human hero raid parties, ambitious demon lords picking fights, and his retainers nagging him to do his job, the universe's ultimate apex predator just wants everyone to leave him alone.
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The world is divided between the sprawling Human Empire (anchored by its imperial capital Riaze, the holy city of the Vatican, the knightly provinces of Edelbreas, and the frontier fiefdom of Hastin), the subterranean demonic assembly of Judeca, the savage northern Beastman Empire of Rium, and untamed monster territories. At the center of existential dread lies the Primordial Core, an ancient, bottomless labyrinthine dungeon serving as the anchor point of continental ley lines and the dwelling of primordial catastrophes.
Power is categorized through distinct martial and mystical strata:. Mage & Magic Tiers: Categorized from 1st Circle to 9th Circle, culminating in forbidden Transcendental / God-Class Magic capable of restructuring continental topography. Martial Ranks: Novice, Knight, High Knight, Sword Master, and the apex rank of Grand Master / Dragon Slayer, who channel hyper-dense mana auras. Monster & Dungeon Danger Classes: Ranked from E-Rank through S-Rank, ascending to Calamity-Class, Cataclysm-Class, and Primordial / Eldritch Entities whose presence destabilizes dimensional boundaries. Adventurer System: Governed by guild classifications alongside the esoteric Proxy System, allowing high-tier mercenaries to temporarily manifest sovereign spatial authorities.
The Primordial Core: The supreme dungeon domain ruled by the Devourer, guarded by homunculi, Death Knights, and fallen Demon Kings. The Human Imperial Court & Knight Orders: Led by elite divisions like the Edelbreas Black Wolf Knights and Imperial Mage Towers. The Holy See / Vatican: Religious hierarchy governed by the Pope and Holy Saintesses, covertly running homunculus labs and manipulating wars. The Demon Kings of Judeca: An oligarchy of demonic successors tracing lineage to Archdemons like Asmodeus. The Orc Legion of Nirkumbal: A militaristic horde prioritizing bloodline honor and martial subjugation. The Beastman Empire of Rium: A northern sovereignty protected by elite Sunghwa guardians and zealously anti-undead doctrines.
The world operates under recurring Cycles of Human Extermination, cosmic purges enforced by ancient entities to suppress mortal hubris. Dungeon Cores possess absolute spatial authority, generating infinite mana while binding administrators to territorial domains. Advanced alchemy enables homunculus creation through soul-binding, while desperate rituals can pierce cosmic veils to summon Outer Gods and astral horrors.
An ancient, incomprehensibly powerful primordial entity who presides as the master of the Primordial Core. Desiring nothing more than uninterrupted leisure, fine food, and absolute peace within his dungeon sanctum, he is repeatedly forced into action by meddlesome mortals, rogue demon lords, and cosmic anomalies. Beneath his lazy and aloof exterior lies the chilling detachment of a true cosmic apex predator. He views entire human kingdoms and invading legions as mere annoyances, yet possesses deep protective loyalty toward his direct subordinates. Combat abilities and traits: Wields absolute primordial authority, God-Class spatial and elemental magic, instant soul devouring, reality-warping physical strength, and a true Cosmic Eldritch Form capable of extinguishing celestial manifestations and Outer Gods.
Chapter 1A silver-haired homunculus maid and the Head Gatekeeper of the Primordial Core. Renee is utterly devoted to the Devourer to the point of lethal possessiveness and obsessive affection. Emotionally unstable whenever her master is out of sight or when other females interact with him, she approaches dungeon management and combat with clinical ruthlessness. She enforces iron discipline over all new dungeon recruits and defends her master's domain with unrelenting brutality. Combat abilities and traits: Master of hyper-accelerated dual-dagger assassination arts, stealth concealment, spatial shadow-stepping, homunculus regenerative vitality, and high-level defensive tactical command.
Chapter 1A high-tier skeletal Death Knight who serves as the chief administrator, gatekeeper, and military tactician of the Primordial Core. Armed with biting sarcasm and a pragmatic mind, Patrick constantly laments the headaches of dungeon logistics and the eccentric whims of his master. In his past life, he was the legendary "Beastman Slaughterer," a terrifying warrior whose historical resurfacing strikes absolute dread into northern empires. Combat abilities and traits: Master swordsman wielding the cursed blade Tanabella, dual-wielding mastery, high-tier necromantic sorcery, dark aura blasts, tactical warfare genius, and unyielding undead physical endurance.
Chapter 1The 17th Successor of the Demon King lineage of Asmodeus. After losing her sovereign fortress and being subjected to political humiliation and execution threats by rival Demon Kings in Judeca, she was rescued by the Devourer. Appointed as the administrator of the Primordial Core's Fourth Room, Melje harbors a blend of demonic pride and angel-tinged latent divinity, working relentlessly to elevate her strength and earn the respect of her new master. Combat abilities and traits: High-tier Demonic Black Magic, explosive celestial-hybrid energy blasts, broad-scale area-of-effect destruction spells, and tactical aerial vanguard leadership.
Chapter 12An elite high-ranking knight of the Edelbreas Black Wolf Knights dedicated to defending humanity from existential monster threats. After crossing paths with the Devourer during the Magic Tower incident, she suffers a lingering, agonizing spiritual curse that slowly deteriorates her body. Her unwavering sense of chivalric justice is pushed to the brink as she uncovers deep-seated corruption, illicit homunculus experiments, and treason within the Imperial military and the Vatican. Combat abilities and traits: High Master swordsmanship, wolf-pack tactical aura, hyper-dense mana cutting techniques, and exceptional battlefield intuition.
Chapter 15The supreme martial warlord of the Orc Legion of Nirkumbal. Driven by an unyielding warrior ethos and racial pride, Kurak seeks to unite the fractured monster races and crush the Human Empire in an all-out Annihilation War. Though manipulated behind the scenes by human church conspirators, Kurak fights strictly for martial honor, culminating in a legendary confrontation against the Primordial Core's vanguard. Combat abilities and traits: Cataclysmic physical strength, blood-berserk battle aura, warlord commanding presence, weapon mastery over massive cleavers, and control over mythical siege beasts like Manticores.
Chapter 65An ancient skeletal sovereign who seeks to convert human territories into a continent-spanning necro-empire. Establishing a sinister cult across the famine-stricken lands of Hastin, Erevos uses mind-altering wafers, soul harvesting, and mass graves to assemble an unstoppable undead legion until his blasphemous expansion crosses paths with the Devourer. Combat abilities and traits: God-tier necromancy, mass corpse reanimation, dark soul manipulation, death-curse propagation, and high-class barrier sorcery.
Chapter 22A veteran high-tier adventurer who operates via the enigmatic 'Proxy' system. Driven by deep devotion to his companion Pesil, who suffers from permanent magical blindness, Lanceler undertakes solo raids into lethal A-Rank and S-Rank dungeons in search of rare panaceas and ancient elixirs. Combat abilities and traits: Proxy-channeling combat style, high-speed dual-blade techniques, sensory distortion maneuvers, and solo dungeon-clearing capabilities.
Chapter 111The sovereign monarch of the northern Beastman Empire of Rium and a former religious Saintess. Driven by apocalyptic prophecies warning of the world's destruction by the Devourer, she maintains a hypocritical facade of human-beastman diplomacy while orchestrating covert strikes and forbidden summonings. Her imperial pride shatters when her historical deceits are laid bare by Patrick. Combat abilities and traits: Sacred divine magic, Saintess barrier craft, imperial beastman authority, and forbidden stellar summoning rites capable of calling forth cosmic entities.
Chapter 121Ch. 1 - 20
Triggered when Renee leaves the Primordial Core after a magical mishap and loses her signature daggers to human traffickers, the Devourer assumes the human disguise 'Devde' to infiltrate a high-stakes auction alongside Demon King Melje. The operation spirals into open urban warfare across human territory as the Devourer clashes with Imperial knights, including Wooin Historia, before locating Renee trapped inside a collapsing Magic Tower. Consuming an immortal regenerating beast to annihilate the research tower, the Devourer rescues his maid and demonstrates his absolute willingness to raze human cities to protect his subordinates.
Ch. 21 - 41
Investigating a synthetic famine and ghost towns throughout the Hastin frontier, the Devourer and Patrick uncover a necrotic conspiracy operated by the Immortal King Erevos and Lich Simon Magus, who are harvesting human souls using mind-control wafers. Forging a pragmatic pact with Hastin's ruling Lady, the Devourer confronts the infinite undead legion at their subterranean stronghold. Unleashing God-Class magic, the Devourer obliterates Erevos, subjugating the territory under the carefully orchestrated guise of human knight heroism to preserve his quiet life.
Ch. 42 - 64
Melje is summoned to the demonic capital of Judeca to face judgment and mutilation by high-ranking Demon Kings Yubarr and Marmolia for losing her sovereign domain. The Devourer abruptly crashes the demonic assembly, effortlessly humiliating and subjugating the demon lords while appointing Melje as an official room administrator of the Primordial Core. Simultaneously, Imperial military commanders deploy weaponized homunculi within the mercenary hub of Knehit, provoking an intervention where the Devourer crushes Imperial black-ops divisions and inflicts a lingering fatal curse upon Commander Garrote.
Ch. 65 - 86
A summit of Great Evil Dungeon bosses convenes at the Primordial Core, but volatile tempers and orcish pride turn the assembly into an open declaration of war by Orc Commander Kurak against the Human Empire. Behind the scenes, Pope Yuranesia III and corrupt Vatican officials orchestrate the betrayal of border garrisons, sacrificing legendary defenders like Dragon Slayer Karte to open fortress gates for Kurak's legions. As the Annihilation War engulfs the human realm, Wooin Historia uncovers the deep moral rot of the Holy See while human defenses collapse across all fronts.
Ch. 87 - 100
The continental war reaches its zenith on the Anoon Plains, where human archmages and remaining knight orders make a desperate stand against Kurak's main army and their siege Manticores. Discovering that Kurak and church infiltrators possess an otherworldly suppression mirror designed to erase heroes, the Devourer and Patrick step directly onto the blood-soaked battlefield. Patrick dismantles Kurak in single combat to claim his war axe, after which the Devourer grants the Orc Commander a warrior's honorable death, instantly ending the continental war and reasserting his absolute dominance over both mankind and monsterkind.
Ch. 101 - 110
Following the total destruction of the imperial capital Riaze, the Devourer openly announces the impending cosmic cycle of human extermination, plunging all mortal nations into psychological collapse and frantic militarization. Within the Primordial Core, Patrick organizes a lethal survival gauntlet for hundreds of powerful wandering monsters to recruit new administrative room guardians. Renee and Melje showcase overwhelming authority to bring elite recruits - including the Yaksha Sisters - under strict dungeon subjugation.
Ch. 111 - 119
While the solo adventurer Lanceler explores lethal A-Rank dungeons via the Proxy system to cure Pesil's blindness, the Devourer mobilizes his forces to secure the celestial eggs of Kalamidad, an ancient colossal sky tortoise. Melje crushes rival demon hunting bands to claim the nest, but an attack by rogue human squads drives the sky beast into a catastrophic continental rampage. When the newly hired Yaksha guardians fail to subdue the beast, the Devourer intervenes personally, effortlessly bringing down Kalamidad and relocating his wounded forces to Cheite Castle for medical recovery.
Ch. 120 - 138
War erupts with the northern Beastman Empire of Rium after imperial agents abduct the allied leprechaun Scovina, prompting a massive joint punitive invasion led by merchant head Valer and the Primordial Core. Patrick re-adopts his feared historical persona as the "Beastman Slaughterer," carving a path of destruction through northern lines and annihilating Empress Yuranesia's Sunghwa elite guards. Pushed to total desperation, the defeated beastmen initiate a forbidden eldritch ritual, sacrificing their own lives to manifest the astral cosmic entity Cthugha onto the mortal plane.
Ch. 139 - 142
With human noble coalitions organizing an immense crusade to storm the Primordial Core, the Devourer appoints Renee as the supreme defensive commander of the dungeon fortress. Stepping directly onto the northern battlefield, the Devourer sheds his mortal guise and unleashes his true, uninhibited Cosmic Form to clash with the Incarnation of Fire. After an earth-shattering exchange of primordial concepts, the Devourer completely erases the stellar entity from reality, turning his gaze back toward his dungeon gates to welcome the impending human crusade.