






by Lee Hyunmin (이현민)•Art by Ian (이안)
In an unforgiving kingdom where only noble bloodlines and god-given talent determine military success, Enkrid was a lowborn recruit whose lifelong ambition of becoming an honorable knight seemed utterly hopeless. Lacking mana affinity, physical stature, and elite swordsmanship, he meets an unceremonious, brutal death on his very first patrol at the hands of terrifying monsters. But as his vision fades to black, he suddenly gasps awake at the beginning of that very same sunrise. Bound to an unending temporal loop, Enkrid realizes that every gruesome death simply resets the day, preserving his muscle memory, tactical instincts, and psychological grit. Where genius warriors train for years, Enkrid dies thousands of times to perfect a single parry and read every lethal strike before it lands. Transforming his infinite deaths into his greatest weapon, the eternally regressing knight embarks on a relentless path of self-mastery to achieve the impossible.

by Lee Hyunmin (이현민)•Art by Ian (이안)
In an unforgiving kingdom where only noble bloodlines and god-given talent determine military success, Enkrid was a lowborn recruit whose lifelong ambition of becoming an honorable knight seemed utterly hopeless. Lacking mana affinity, physical stature, and elite swordsmanship, he meets an unceremonious, brutal death on his very first patrol at the hands of terrifying monsters. But as his vision fades to black, he suddenly gasps awake at the beginning of that very same sunrise. Bound to an unending temporal loop, Enkrid realizes that every gruesome death simply resets the day, preserving his muscle memory, tactical instincts, and psychological grit. Where genius warriors train for years, Enkrid dies thousands of times to perfect a single parry and read every lethal strike before it lands. Transforming his infinite deaths into his greatest weapon, the eternally regressing knight embarks on a relentless path of self-mastery to achieve the impossible.
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The world is a brutal, medieval-fantasy realm centered around the Kingdom of Naurilia, a martial kingdom perpetually embroiled in border wars and territorial skirmishes against neighboring powers such as the Principality of Aspen and the militaristic empire of Martai. Strategic chokepoints like the Crossguard Fortress, contested frontier valleys, underground catacombs, and perilous borderlands form the bloody battlegrounds where ordinary foot soldiers clash against knights, mages, and monstrosities.
Martial advancement and superhuman combat efficacy are strictly tiered: 1. Common Soldier / Conscript: Basic frontline infantry reliant on rudimentary weapons and standard military drill. 2. Veteran Warrior: Hardened combatants with instinctual battlefield awareness, specialized weapon mastery, and high pain tolerance. 3. Proto-Knight / Superhuman Practitioner: Warriors who break biological limits through extreme conditioning or techniques like the Heart of the Superhuman, achieving explosive speed, monstrous muscle density, and heightened perception. 4. True Knight (Awakened "Will"): The pinnacle martial state where raw mental conviction, indomitable spirit, and bodily harmony materialize into supernatural aura - "Will" - allowing weapon strikes to slice through magic, steel, and supernatural beasts effortlessly. 5. Master / Knight Commander: Elite paragons capable of single-handedly altering battlefield outcomes with wide-area Will projection and unmatched tactical dominance. Magic operates concurrently through elemental manipulation (e.g., vine entanglements, destructive elemental blasts), esoteric necromancy, and ancient curses.
Kingdom of Naurilia & Border Guard: The primary military force, featuring specialized detachments like the vanguard Lunatics Platoon and independent reconnaissance units led by veteran commanders. Principality of Aspen & House Hurrier: An aristocratic rival military state fielding refined noble swordsmen and elite archer detachments like the Claw of the Hawk. Roquefried Merchant Association: A powerful commercial conglomerate whose wealth fuels military logistics, often targeted by internal succession power struggles. Underworld Syndicates & Bandits: The Gilfin Guild, Black Leather Guild, and Black Blade Bandits, operating as mercenary enforcers, smugglers, and assassins. Devil Cults & Beastfolk Heretics: Dark cabals that manipulate monster hordes (such as Knolls and Manticores) and corrupt nobles to sow internal chaos.
Temporal Regression: A phenomenon bound to Encrid where death resets his timeline to specific temporal checkpoints. While his physical body reverts, all muscle memory, sensory refinement, combat intuition, and strategic knowledge persist across iterations. The Law of "Will": The metaphysical manifestation of unyielding intent. Will cannot be gifted; it must be forged through existential suffering, extreme repetition, and an absolute refusal to submit.
A low-born squad commander in the Naurilian army who possesses neither noble pedigree nor natural martial genius. Driven by an unshakeable, obsessive desire to become a true knight, Encrid refuses to surrender to fatal wounds or despair. Trapped in a loop of endless death and rebirth, he turns mortality into his ultimate training regimen, analyzing every mistake to systematically reconstruct his combat style. Pragmatic, stoic, and fiercely protective of his men, he evolves from a disposable foot soldier into the legendary battlefield vanguard known as the "Spellbreaker." Powers: Temporal Regression (resets upon death with full retained experience); Left-Handed Blade Mastery (developed after debilitating injuries to achieve unorthodox, lethal angles); Whistle Dagger precision throwing; Heart of the Superhuman (circulatory over-pacing for explosive physical output); Righteous Sword Technique; Sixth Sense battlefield precognition; budding manifestation of true Will.
Chapter 1A scarred, immensely muscled veteran soldier whose rugged exterior hides a brilliant understanding of human physiology and martial philosophy. Uncompromising and direct, Rem demands absolute commitment from those he trains. He recognizes Encrid’s unnatural persistence and imparts his life's work - the perilous Heart of the Superhuman - serving as Encrid’s primary sparring partner and philosophical anchor. Powers: Originator of the Heart of the Superhuman; monstrous raw physical strength, crushing grappling, veteran heavy weapon mastery, and high-level battlefield tactical awareness.
Chapter 4A boisterous, aggressive scout leader hailing from noble heritage who initially clashes with Encrid over command and status. After experiencing Encrid’s undeniable tactical superiority and fearless leadership, Andrew becomes his fiercest frontline companion. Known across the battlefield as "Andrew the Lunatic," his volatile temper transforms into an unstoppable vanguard engine during combat. Powers: High-mobility shock-infantry swordsmanship, berserker-style frontline assault tactics, dual-weapon skirmishing, and high durability under heavy fire.
Chapter 8An elite platoon commander from House Hurrier representing the martial peak of the Aspen Principality. Arrogant yet impeccably trained, Mitch relies on refined noble swordsmanship and lethal mercenary techniques. Across numerous timelines, he stands as Encrid’s primary executioner, forcing Encrid to innovate relentlessly to overcome his technical perfection. Powers: Valen Mercenary Sword Style; signature technique Wheel Cut (a high-speed rotational decapitation strike); exceptional footwork, feints, and heavy armor combat efficiency.
Chapter 2The calculating, highly intelligent stepdaughter of merchant magnate Renos Roquefried. Navigating a cutthroat internal succession war, Leona recognizes Encrid's tactical brilliance and hires his unit for protection and enforcement. Her sharp business acumen, extensive intelligence network, and political savvy provide essential backing for Encrid's military career. Powers: Master strategist, financial manipulation, high-level political espionage, and resource logistics command.
Chapter 27A duo of ancient, supernatural entities tied to Encrid's journey. Esther is a powerful, cursed human magician trapped in the physical vessel of a blue-eyed black panther. Luagarne is an enigmatic, frog-like entity possessing profound, esoteric understanding of soul mechanics, human talent, and the metaphysics of Will. Powers: High-tier spellcasting, arcane disruption, stealth ambush, sensory tracking, and spiritual appraisal of martial potential.
Chapter 32A treacherous, self-serving border aristocrat who secretly undermines Naurilia's defense by collaborating with heretical devil cults, the Black Leather Guild, and the Black Blade Bandits. Threatened by Encrid's uncorruptible rise and investigative scrutiny, he schemes to eliminate him through coordinated ambushes and manticore assaults. Powers: Political corruption, covert mercenary network command, beast manipulation logistics, and noble guard deployment.
Chapter 104The pragmatic, sharp-eyed Battalion Commander of the Naurilian Border Guard. Marcus values merit and battlefield results above aristocratic bloodlines. Recognizing Encrid's unmatched tactical reports and anti-corruption victories, he protects him from political retribution and grants him independent operational command on the frontlines. Powers: High-tier military strategy, large-scale battalion management, veteran knight-level combat prowess, and supreme administrative authority.
Chapter 103A fierce beastfolk warrior with striking golden eyes who was captured and exploited by human bandit factions. Freed by Encrid during a high-stakes ambush, she resonates deeply with his relentless combat philosophy, survival instincts, and lack of prejudice, swearing her blade to his independent company. Powers: Beastfolk physical traits (enhanced agility, night vision, acute scent tracking), ferocious dual-wielding skirmish combat, and ruthless close-quarters brawling.
Chapter 107An ancient, heavily armored spirit residing within a hidden dungeon trial ground. Bound by ancient martial vows, the Tutor serves as a merciless gatekeeper, repeatedly executing challengers until they achieve true martial enlightenment and master the core fundamentals of the Righteous Sword Technique. Powers: Flawless sword discipline, impenetrable guard forms, heavy weapon parrying, aura-infused blade swings, and spiritual immortality within the trial domain.
Chapter 94Ch. 1 - 26
During a catastrophic front-line engagement against the Principality of Aspen, low-ranking squad leader Encrid discovers his temporal regression ability after suffering repeated, agonizing deaths. Facing Mitch Hurrier's elite forces and the devastating Fog of Annihilation spell, Encrid leverages dozens of resets to memorize enemy patrol patterns, execute decisive tactical counters, and slay Mitch in single combat. His miraculous disruption of the enemy offensive turns the tide of the campaign, earning him national recognition as the "Spellbreaker" and a battlefield promotion. ---
Ch. 27 - 44
Returning from the war front, Encrid enters the complex urban underworld of Naurilia, surviving a coordinated four-on-one assassination contract orchestrated by rival factions. Hired by heiress Leona Roquefried, Encrid leads his squad to dismantle the criminal Gilfin Guild and secure Leona's rightful claim over the Roquefried Merchant Association. Descending into the city's ancient subterranean ruins, Encrid utilizes his evolving sixth sense to expose and execute the heretical necromancer Bamillo, severing a dark conspiracy before it engulfs the capital. ---
Ch. 45 - 71
Promoted to Platoon Leader, Encrid is tasked with an infiltration mission deep within the fortified enemy territory of Crossguard. Facing lethal vine mages and swarms of lycanthropes, Encrid sustains a crippling wrist injury that permanently threatens his right-handed swordsmanship. Refusing to yield, he invents an unorthodox left-handed blade style, repeatedly dueling Mitch Hurrier across resetting timelines until he completely dismantles his rival's Wheel Cut technique and leads Naurilia to a historic victory. ---
Ch. 72 - 81
In the wake of heavy military losses, Encrid undergoes brutal, near-fatal conditioning under the veteran soldier Rem to master the dangerous Heart of the Superhuman technique. Deploying his specialized vanguard unit, the "Lunatics Platoon," Encrid uses ambush tactics to outmaneuver and eliminate the elite Aspen sniper unit, the "Claw of the Hawk." His strategic dominance forces Aspen to sue for an armistice, cementing Encrid's status as a celebrated war hero across the kingdom. ---
Ch. 82 - 100
Encrid encounters elite Proto-Knights and uncovers the metaphysical truth behind "Will," leading his unit to defend a border outpost besieged by a massive, cult-driven Knoll horde. After decapitating the cult's command structure and saving the settlement, Encrid enters an ancient dungeon trial to bridge the gap between human limits and true knighthood. Submitting to hundreds of brutal death loops against the invincible Spectral Tutor, Encrid refines his sword art to an elite veteran standard. ---
Ch. 101 - 103
Encrid brings his trial to an end by executing a flawless counter that purifies the Spectral Tutor, reclaiming his ancestral blade and shattering the dungeon's barrier. Rejoining his unit, he spars against top-tier veteran squad leaders, demonstrating a seamless fusion of the Righteous Sword Technique with heavy-weapon combat. His immense technical leap shocks his peers and establishes him as an undeniable proto-knight caliber combatant. ---
Ch. 104 - 108
As geopolitical tensions with the neighboring realm of Martai threaten all-out war, internal treason erupts when the corrupt Baron Bansento colludes with heretical factions to assassinate Encrid. Surviving coordinated night ambushes by Black Leather Guild assassins, mutated cultists, and predatory Manticores, Encrid repels the attack and captures key enemy combatants. Encrid delivers irrefutable evidence of Bansento's high treason directly to Battalion Commander Marcus. ---
Ch. 109 - 112
Encrid executes a high-risk decoy operation to draw out the remaining conspirators, exposing Vice Baron Vancento and annihilating the Black Blade Bandit network. During the raid, Encrid liberates the beastfolk warrior Dunbachel, who pledges her loyalty to his vanguard detachment. In recognition of his tactical genius, martial valor, and anti-corruption operations, Border Guard high command officially promotes Encrid and grants him independent operational authority over his own elite company on the frontlines against Martai.