






by Chena, Hojyun•Art by Kaylian
Han Sung was once the supreme SSS-class monster hunter and commander of Earth's resistance. Summoned against his will into an alien empire, he was ensnared by a slave curse and forced to fight as their relentless attack dog for a decade. Once his usefulness expired, the empire executed him without hesitation. Instead of dying, the enigmatic Stone of Reincarnation triggers, awakening Han Sung in the body of Dale Sachsen, the eldest son of the prestigious Sachsen ducal house and sole heir to "Lord Black," the continent's most feared dark archmage. Armed with his battle-hardened instincts from Earth, unrivaled tactical genius, and the supreme arts of swordsmanship, dark magic, and necromancy, Dale embarks on a merciless campaign of retribution to obliterate the corrupt empire that enslaved him.

by Chena, Hojyun•Art by Kaylian
Han Sung was once the supreme SSS-class monster hunter and commander of Earth's resistance. Summoned against his will into an alien empire, he was ensnared by a slave curse and forced to fight as their relentless attack dog for a decade. Once his usefulness expired, the empire executed him without hesitation. Instead of dying, the enigmatic Stone of Reincarnation triggers, awakening Han Sung in the body of Dale Sachsen, the eldest son of the prestigious Sachsen ducal house and sole heir to "Lord Black," the continent's most feared dark archmage. Armed with his battle-hardened instincts from Earth, unrivaled tactical genius, and the supreme arts of swordsmanship, dark magic, and necromancy, Dale embarks on a merciless campaign of retribution to obliterate the corrupt empire that enslaved him.
9/12/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
9/2/2026
The continent is a fractured realm dominated by imperial expansion, dark ancestral territories, and theocratic hegemony. In the desolate northern reaches lies the domain of House Sachsen, centered around the necromantic stronghold of Necropolis and the ancient Black Magic Tower. To the south and center stands the imperial core, characterized by elite magical institutions such as the Imperial Academy and the military fortresses of House Brandenburg. Beyond imperial borders lie contested territories, including the strategic port of Hamburg, the disputed island theater of Britannia, the capital city of Reims, and the sacred sovereign seat of the Sistina Papacy. Looming beyond mortal comprehension is the World of Truth, an extradimensional plane inhabited by cosmic devils and ancient entities capable of granting absolute power through soul-binding pacts.
Mortal and supernatural power is governed by two converging disciplines: Circle Magic and Aura Swordsmanship. Circle Magic Hierarchy: 1st - 3rd Circle (Initiate to Adept): Basic elemental manifestation, localized mana constructs, and foundational necromancy. 4th - 6th Circle (High Mage to Archmage): Complex spell combinations (e.g., dual-circle water/dark resonance, Shadow Rifles, Gatling matrices), tactical battlefield destruction, and Geas soul-binding. 7th - 9th Circle / Transcendent (Grand Sage / Supreme Master): Continental-scale spatial manipulation, resurrection arrays, and direct manifestation of conceptual laws. Martial / Divine Ranks: Knight Apprentice → Aura Knight → Sword Master → The Seven Swords (Continental pinnacle of swordsmanship). Alongside these paths exist divine avatars wielding Seraph Transformations fueled by the Sistina Goddess.
House Sachsen & The Black Magic Tower: Rulers of the North specializing in shadow necromancy, dark aura tactics, and forbidden death armies. House Brandenburg: Staunch Imperial loyalists commanded by the continent's Seven Swords, driven to secure supreme bloodlines. The Magic Towers (Red, Blue, Black): Specialized arcana syndicates. The Red Magic Tower pursues biological experimentation and pyromancy, while the Blue Magic Tower preserves pure elemental elven arts. Sistina Goddess Cult & Papacy: Theocratic power wielding divine magic, Holy Inquisitions, and the Seraph avatars. The Black Armor Company: Dale's elite independent mercenary legion equipped with advanced magical weaponry and autonomous shadow legions.
Geas Binding: Absolute soul oaths that enforce instant death or total submission upon violation. Shadow Extraction: The conversion of defeated foes into permanent, parasitic shadow wraiths and soldiers retaining fragments of their living power. Extradimensional Pacts: Forbidden contracts made with entities from the World of Truth, trading mortal collateral for reality-warping dark arcana.
Formerly Han Seong, an Earth commander who led a suicide squad to defeat the Demon King before being executed by corrupt Imperial superiors. Reborn as the prodigy heir of the dark House Sachsen, Dale is calculating, unyielding, and ruthless toward betrayal. Combining modern tactical knowledge with ancient dark arcana, he actively rejects the role of a standard noble to forge his own army, methodically hunting his past-life betrayers while carving out an empire of his own. Powers: Dual-circle mastery over Water Magic and Shadow Necromancy (advancing past the 4th Circle); Shadow Extraction (commanding wraiths, autonomous shadow battalions, and the Headless Knight); modern tactical spell constructs (Shadow Rifle, magical Gatling gun formulas, Ice-Bolt Sniping); Refraction Field (anti-divine barrier); ancient Shadow Cloak artifact.
Chapter 1Known across the continent as the "Black Duke," he is the undisputed master of Necropolis and the North's supreme dark mage. Cold and imposing to outsiders, he maintains deep paternal protectiveness over Dale. Beneath his calm authority lies a dark past involving an ancient, forbidden covenant forged with a Devil from the World of Truth to preserve the Sachsen bloodline. Powers: 7th-Circle Dark Archmage; Supreme Necromancy; command over House Sachsen’s immortal death army; forbidden demonic pact invocation; high-tier spatial and soul-warding magic.
Chapter 1The sole surviving descendant of the legendary Divine Sword bloodline. After being defeated and spared by Dale, she renounces independent claim to bind herself to him as his personal knight and handmaiden. Fiercely loyal, honorable, and lethal, she harbors deep, unspoken romantic devotion toward Dale and serves as his vanguard in every major campaign. Powers: Master-tier Aura Swordsmanship; Divine Sword hereditary arts; heavy rapier thrusts capable of piercing enchanted barriers; high-speed kinetic evasion.
Chapter 3An elven Elder of the Blue Magic Tower known throughout the continent as the "Luminous Sage." Appointed as Dale's childhood magic tutor, she balances serene elven wisdom with devastating battlefield calculation. She recognizes Dale's anomalous intellect early on, serving as his chief magical advisor and diplomatic bridge to non-dark factions. Powers: 6th-Circle Archmage; High-Precision Cryomancy; Absolute Ice Barriers; Ancient Elven Nature Weaving; Tactical Anti-Magic Formations.
Chapter 2The sinister head of the Red Magic Tower and one of the Empire's foremost shadow manipulators. Driven by an obsession with magical supremacy and biological evolution, he orchestrates human experiments, forbidden artifact graftings, and political assassinations to undermine House Sachsen and establish imperial totalitarian rule. Powers: 6th-Circle Crimson Pyromancy; Biological Flesh Alchemy; Forbidden Curse Infusion; Blood Resonance Arrays.
Chapter 14An esteemed Imperial General, Holy Knight, and one of the continent's legendary Seven Swords. Obsessed with martial perfection and the accumulation of divine bloodlines, he views House Sachsen as an abomination that must be purged from the Empire. His tactical arrogance repeatedly pits him against Dale's unconventional warfare. Powers: Seven Swords Tier Aura Master; Holy Aura Blade Infusion; Imperial Military Command; High-tier Divine Smite Sword Arts.
Chapter 18A high-ranking prelate of the Sistina Goddess Cult who masked deep political corruption behind ecclesiastical piety. Cornered by Dale inside the forbidden Library of Hell during the Papal Pilgrimage, he was outsmarted and forced into an absolute Geas contract, compelling him to act as Dale’s deep-cover intelligence asset within the Papacy. Powers: 6th-Circle White Magic; Divine Healing & Warding; Papal Authority Seals; Inquisitorial Divination.
Chapter 28The holy champion and living avatar of the Goddess of Sistina. Pure in conviction and devastating in execution, she operates as Britannia’s divine arbiter. Her uncompromising worldview is challenged when Dale fights her to an absolute standstill in Reims, forcing her to acknowledge his strength and accept a political compromise. Powers: Seraph Avatar Transformation; Divine Light Annihilation Beams; Holy Flight; Unbreakable Divine Aura Shielding.
Chapter 58The adopted vampire prodigy of Marquis Yuris, groomed to be the ultimate living weapon of the Red Magic Tower. Arrogant, bloodthirsty, and surgically enhanced with forbidden biological relics, he seeks to prove his superiority over true noble bloodlines by crushing Dale. Powers: 2nd-Circle Crimson/Blood Magic; Vampiric Regeneration and Super-Reflexes; Wielder of the Jawbone of Dragon biological fusion artifact.
Chapter 35A battle-hardened former wandering mercenary captain who led outlaws and sellswords across the Empire's fringe. After challenging Dale to single combat and being utterly defeated, he surrendered his life and blade, rising to become the dependable, fiercely loyal Vice Captain of the Black Armor Company. Powers: Veteran Aura Knight; Dual-Blade Military Swordsmanship; Tactical Vanguard Leadership; Heavy Armor Combat Specialist.
Chapter 54Ch. 1 - 13
Inciting Incident: Han Seong awakens in the body of Dale of House Sachsen, unlocking dual mana circles in water magic and dark necromancy. Central Conflict: Dale must rapidly overcome physical frailty, master forbidden family arts under Master Sepia, and eliminate local threats. Pivotal Battles: The trial against the ancient Shadow Cloak artifact; the northern orc horde siege utilizing precision ice-bolt formulas; the duel against Charlotte Orhardt. Major Climax & Impact: Dale reaches the 2nd Circle, unlocks parasitic shadow soldiers to annihilate an ambush by the Thieves' Guild, binds Charlotte as his personal knight, and establishes his reputation as a prodigy across the Sachsen territory. ---
Ch. 14 - 26
Inciting Incident: Political provocations from Imperial factions and House Brandenburg threaten the northern borders over a vital copper mine. Central Conflict: Dale travels to Necropolis to claim leadership of the Black Magic Tower before leading the Sachsen army into open war. Pivotal Battles: The conquest of 20 floors in the Black Magic Tower and the subjugation of the Headless Knight; the clash against Count Brandenburg's vanguard. Major Climax & Impact: Dale executes his past-life betrayer Sir Milvas on the battlefield using dark aura tactics, secures the territory, and is officially granted the noble rank of Viscount alongside the moniker "Black Young Master." ---
Ch. 27 - 38
Inciting Incident: Dale is summoned on a high-stakes diplomatic pilgrimage to the holy seat of the Sistina Papacy. Central Conflict: Infiltration of the forbidden Papal archives while defending House Sachsen’s borders from demon-led incursions and Red Tower ambushes. Pivotal Battles: The subterranean confrontation in the Library of Hell; the battle against a demon-led orc horde; the skirmish against Red Magic Tower pyromancers and Ray Yuris. Major Climax & Impact: Dale forces Cardinal Nikolai into an unbreakable Geas contract, uncovers House Sachsen's secret immortal death army, extracts slain pyromancers into wraiths, and deepens his investigation into the Empire's forbidden bio-arcana projects. ---
Ch. 39 - 53
Inciting Incident: Dale enrolls in the Capital's Imperial Academy to track imperial conspirators and monitor the high nobility. Central Conflict: Public academic humiliation escalates into lethal clashes with elder mages and an all-out assault on the Sachsen estate by the Black-Red Inquisition. Pivotal Battles: Dale's magical duels crushing Leonard Walter; the assassination duel against 6th-Circle Elder Walter; the defense of the Sachsen Estate against the Black-Red Inquisition. Major Climax & Impact: Dale executes Elder Walter with his modern Shadow Rifle technique, abandons the academy, uncovers the Imperial "Arrowhead Project," and learns the dark truth behind his father's soul covenant with a Devil from the World of Truth. ---
Ch. 54 - 63
Inciting Incident: Reaching the 4th Circle, Dale establishes the independent mercenary syndicate known as the Black Armor Company to bypass Imperial jurisdiction. Central Conflict: The military liberation of the Britannia Island theater and the territorial seizure of the strategic capital of Reims. Pivotal Battles: The slaughter of the Imperial noble-bandit alliance at Hamburg using magical Gatling weapons; the siege and fall of Belle Port; the epic standoff against Holy Maiden Aurelia. Major Climax & Impact: Dale deploys his newly perfected Refraction Field to neutralize Holy Maiden Aurelia's Seraph transformation, fighting her to a standstill, securing the liberation and control of Reims, and cementing his continental legacy as the feared "Black Prince."